AI Insights · Timothy · October 2021
Top 5 Slime Games on iOS in Norway: Q3 2021 Performance
A look at the weekly downloads, revenue, and active user trends for the top 5 slime games on iOS in Norway during Q3 2021.
Throughout the third quarter of 2021, the top 5 slime games on iOS in Norway showcased varying trends in downloads, revenue, and active users. Here's a detailed look at their performance, with data sourced from Sensor Tower.
Magic Slime: Antistress & ASMR by Finger Art Games saw a consistent decline in weekly revenue, starting at approximately $1.6K at the end of June and dropping to around $1.2K by the end of September. Weekly downloads decreased from 98 in late June to 18 by the last week of September. Active users also saw a decline, going from 1.1K to 754 over the same period.
World of Slime Simulator Games from Solid Apps INC experienced fluctuating weekly revenue, peaking at $103 in the final week of September. Downloads had a downward trend, starting at 145 in late June and ending at 60 in late September. Active users dropped from 288 to 192 during the quarter.
Goo: Slime simulator, ASMR by Exomind LTD showed a mixed performance. Weekly revenue reached a peak of $124 in early September before dropping to $52 by the end of the month. Downloads varied significantly, with a high of 379 in late August and a low of 5 in mid-September. Active users peaked at 235 in late August but fell to 49 by the end of September.
Super Slime Simulator from Dramaton LTD had a stable performance, with weekly revenue peaking at $62 in late August. Downloads were strong, starting at 675 in late June and reaching 312 by the end of September. Active users also remained relatively high, beginning at approximately 3.8K and ending at 2.3K.
Slime Games: ASMR Simulator by Shake It saw a modest revenue trend, with the highest weekly revenue of $58 in early August. Downloads were low throughout the quarter, peaking at 29 in mid-July. Active users started at 75 in late June and dropped to 40 by the end of September.
These trends highlight the diverse performance of slime games in Norway during Q3 2021. For more detailed insights and data, visit Sensor Tower.